Devlog
Read about new things you can try, and occasional news from the studio. Each playable update names its test build; work still in development is labelled separately.
A smoother start to the garden
I’ve improved the introduction controls and corrected audio interruptions caused by image loading in the browser preview.
Through the garden doorway
I’ve corrected the garden doorway and added a subtle sense of depth while keeping the existing pixel artwork.
The first garden in my C engine
Explore two rooms and meet four residents in an early garden preview built with my own C engine.
Orvaldar now has a home
The game is called Orvaldar, this site is its home, and the first test build is playable in your browser.
Smoother walking and tap-to-walk
Walking feels smooth, a tap or click walks to exactly that spot, and the phone buttons now work.