Smoother walking and tap-to-walk
The test build now moves much better:
- Your character glides between steps instead of jumping from tile to tile.
- Letting go of two diagonal keys a moment apart keeps the diagonal, so eight-direction walking feels natural.
- Tap or click on the ground and the character walks there, around obstacles and water. Hold and drag to change the target, press a key or the stick to take over.
- On phones the on-screen buttons now react where you touch them, in landscape and portrait.
You can try all of this in the test build. Tell me how it feels in the feedback form.