Press kit
Fact sheet
- Game: Orvaldar
- Studio: Hedgehog Studios, Austria
- Genre: isometric pixel-art fantasy RPG with life and trading simulation
- Status: early development, first playable slice in progress; a browser test build is public
- Platforms (planned): Windows, Linux, macOS, Android, iOS, web browser
- Input: keyboard and mouse, controller, touch
- Languages: The website is available in nine languages. Game translations are in development.
- Release date and price: not announced
- Contact: see the imprint
The game I am building
I’m Michael, the solo developer behind Hedgehog Studios. I’m building Orvaldar for the freedom to earn a living, get to know a place and set off on an adventure when you choose. My ambition is a boundless fantasy world that keeps moving around you, without a chosen one or a compulsory main quest.
I plan turn-based combat with the tension of chess: where you stand, when you act and how you use an ally should matter more than fast reactions. Peaceful work and dangerous journeys should both leave their mark.
My early C garden preview lets you explore two rooms and meet four residents. The living world, tactical combat and 1,000-floor tower remain planned.
Art and downloads
All pictures are original pixel art from the game, free to use for coverage of Orvaldar.
- Key art: the tower Valdreth (640×360 PNG)
- Key art: the watching eye (640×360 PNG)
- Wordmark (430×59 PNG, transparent)
The pictures are pixel art at their native size. Please scale them only by whole numbers (2×, 3×, 4×) with nearest-neighbour scaling so the pixels stay sharp.
Credits
Game and art: Hedgehog Studios, © 2026 Hedgehog Studios. Everything shown is part of the game.